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Instructional Use of Virtual Worlds and 3D Modeling/Animation

Overview:

Consulting is provided for the instructional use of 3D modeling, animation, and virtual worlds. Software includes Second Life, Maya, and SketchUp. We can get you started in Second Life. 3D modeling and animation consulting involves the appropriate use of 3D models to achieve an instructional objective. Limited development of 3D models and animation in Maya is possible given it is with in an approved project.

Below are descriptions and examples of efforts we have been involved in:


Virtual Worlds for Instruction:

virtual worlds

Virtual worlds immerse students in a 3D environment that often involves a collaborative community of avatars interacting with each other.  Environments such as these provide learning opportunities that have been difficult to achieve in the past such as placing the learner in a more authentic environments and providing role playing excercises.

Second Life

Second Life is a commercial product which allows the user to enter a virtual world, chat with other users from around the world, manipulate objects, and engage in other activities. To learn about an instructional activity taking place during the spring semester, visit "Using Second Life as an Instructional Tool".

For another example see this demonstration on YouTube.

To enter the ITS Second Life exploration space:

See below for the type of projects we are currently working on:

Second Life Pilot Project: Urban And Regional Planning

urban_and_reg

The pedagogical foundation for this course utilizes a project-based authentic learning model. The Urban and Regional Planning students will work together to design an urban landscape based on an area in their local city, a real-life activity that many of them will have to perform once they receive their degree. Students can build spaces dynamically and collaboratively in real-time. All members of the team can work on the space together and communicate their intentions using voice over internet protocol (VoIP) or text chat. The online access to the designs will allow students to meet and work on their design anytime.An additional benefit is that Second Life immerses your avatar in the 3-D space providing a more realistic and authentic perspective of urban design. For the purposes of this project, we have identified the following learning objectives for Urban and Regional Planning students:

-Create urban landscapes using applicable urban design principles and 3D tools in Second Life.

-Visualize design concepts based on a real world space.

-Work collaboratively in a real world design project.

over terrain

Overhead view of the island and terrain file

 

 


For more information on how to use Second Life, 3D modeling and animation in your teaching use the form to contact us.

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Faculty Request Form

3D web and Virtual Worlds


If you would like more information, please fill out this form.

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