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Past winners of the President's Instructional Technology Innovation Award
Recipient Topic Department
2007

Lisa Troyer


Virtual Immersive Social Environments (VISE) Teaching & Research Laboratory

Prof. Troyer created the VISE Teaching & Research Laboratory to facilitate teaching and learning in the social and behavioral sciences. In this immersive virtual reality (VR) environment, students are provided the opportunity to experience and learn in laboratories which provide insight into experimental research. Through this environment students replicate classic experiments or design and conduct their own experiments. This VR experience increases students' understanding of and appreciation for the scientific foundations of social and behavioral sciences.

Sociology
2006

Bob Boynton, students in Global Political Communication and Governing Feudal England classes

Web 2.0

Professor Boynton used Web 2.0 technology in courses that revolved around two large data collections — a database of 80,000 pages of the Calendar of Patent Rolls, and 1200+ photographs downloaded from global news websites. The students used Del.icio.us to tag sites of mutual interest and they used Wikis as a tool to easily create web pages and as a collaborative writing tool.

Political Science
2005
Marc Armstrong, David Bennett
Mobile computing laboratory

Drs. Armstrong and Bennett created a mobile, geographically based environment for learning that brings “the classroom, computer laboratory, library and internet into the field using existing and robust mobile computing technology.” They accomplish their goal through the integration and use of several technologies, including global positioning systems, geographic information systems, wireless communication, handheld computers, and centralized computers working as servers

Geography

2004
Fred Dee+,
Timothy Leaven+,
Paul Heidger*

Virtual Slidebox

The Virtual Slidebox (supported in part by a grant from the National Library of Medicine), gives medical students access via the Web to more than 1,000 digitized slides of magnified images of human tissue and cells.  Histology and pathology specimens thar are preserved and mounted on glass slide and traditionally examined through a microscope can now be viewed by students anytime and anywhere the have access to a personal computer. Virtual Slidebox (www.path.uiowa.edu/virtualslidebox/).

Pathology+, Anatomy and Cell Biology*
2003
Eric Dean
Digital Image Library

The Digital Image Library is a web-based instructional support application reaching thousands of University of Iowa students each year by providing review images for studio art, art history and humanities courses.  The Digital Image Library went online in October 2002 and has already received 2.2 million requests for images from UI students.

School of Art & Art History
2002
Geb Thomas,
Gregory Gerling,
Alicia Weissman,
Edwin Dove
Dynamic Simulator for Clinical Breast Examination Training

This dynamically-controlled, silicone breast model is designed to train doctor's clinical breast examination skills by simulation of up to fifteen cancerous tumors in independent locations at controllable hardness levels. Feedback and dynamic re-configuration features allow trainees a variety of scenarios to fine-tune their palpation and tactile discrimination skills in distinguishing between the presence and absence of tumors.

Mechanical & Industrial Engineering, Family Medicine, Biomedical Engineering
2001
Jeff Porter
Multimedia Writing: Radio Essays Project

Radio Essays teaches students to write nonfiction for web broadcast. Using audio production tools, students produce their own voiceovers, record interviews, capture nonverbal sounds and music, and integrate these various audio-based media with spoken texts. The project showcases stories about Iowa for a national audience.

English
2001 Runner-up
Jerald Moon, Marilyn Dispensa, Jim Duncan
The Bones of the Skull: A 3-D Learning Tool

This multimedia educational software is designed to help beginning anatomy students learn the bones and important features of the human skull. Interactive 3-D models allow the student to rotate and view the skull and its bones from various perspectives. An interactive textbook contains embedded activities to encourage mastery of the content.

Speech Pathology & Audiology, ITS Academic Technologies, Hardin Library for the Health Sciences
2001 Runner-up
Michael Peterson, Scott Elliot
Multimedia Computer Applications to Teach and Assess Skills in Clinical Medicine

To address the challenges of adequate clinical material and assuring clinical competence among clinical trainees, we have developed two computer-based instructional and testing tools. The first incorporates, relevant multimedia into clinical problem-solving formats, and the second is used with simulated patients to expand training in clinical reasoning and patient management.

Internal Medicine

2000
Joyce Berg & Forest Nelson
The Iowa Electronic Market: Using Computerized Markets to Teach Social Science and Business

The Iowa Electronic Market (IEM) allows students to trade on a real-time, real world futures market and to see how their actions and larger societal events have an impact on market outcomes. In placing the IEM on the internet, Professors Berg and Nelson's efforts were able to greatly enhance the data gathering capabilities of the IEM and to broad public access to this tool for educational purposes. The variety of subject matter on which the IEM can focus, including election outcomes and movie revues, can appeal to the interests of a broad range of students.

Accounting & Economics
1999
Diane Davis
The Electracy Initiative Rather than simply translating a previously offered course into an electronic or web-based version of the same, Professor Davis has her students both learning the means to communicate in various virtual environments and questioning the effects of the increased role of cyberspace in society. These issues are then filtered directly into student projects revolving around an on-line publication and a "virtual university." The project demonstrates the creative use of existing technologies and an impressive integration of a collection of electronic activities.

Rhetoric
1998
Robert Mutel
Iowa Robotic Observatory

The Iowa Observatory consists of an Automated Telescope Facility (located on campus in Iowa City) and a fully robotic telescope in Southern Arizona operated over the Web. The facility is used by more than 700 University of Iowa students each year and by over 650 additional users world-wide. The facility makes it possible for non-majors in a GER course to do original research in teams of two or three.

Physics & Astronomy